


Please post any suggestions, bug reports, or praise that you may have for the cheats in here! MrAntiFun July 22, 2021, 8:16pm #1 This is the official discussion topic of the Divinity: Original Sin 2 Trainer and Cheats in the WeMod app. Num 1 – Infinite Health Tribes of Midgard: Trainer +19. With its robust editing tools and intuitive Game Master mode, there are tweaks, new Don`t use icon created by steam that loads the launcher. You can read more about the tool and the reasons behind it on his about page.ĭon't forget that you can also use the Dragon Age Keep Companion as you go through the Keep to remind you of quest details.비밀번호 : 159753 Divinity: Original Sin 2 isn’t a bad-looking game by any means. Also see this post on the Bioware forums that contains a list of the decisions not handled by this tool. It is not 100% complete for Dragon Age 2 and does have a few bugs, so Then we have another save reader that can work on both Origins andĭragon Age 2, created by Jacobus Meulen and hosted on the StinStin site. What you did all those years ago, and if you have multiple play-throughs Made, so you can go through the Dragon Age Keep and apply your choices This will allow you to open your DA:O save to see what choices you Projects supports all quests in Origins and in the DLCs. Print out your decisions so they can easily be entered into Keep. January 26, 2015: Ehamloptiran has started a project for a patch to fix bugs in the game.ĭragon Age: Inquisition Community Patch - You will need the DAI Mod Manager, linked below.ĭragon Age: Inquisition Modding Tools | How to download and use the toolset | DAI Tools on the Nexus:ĭASaveReader is a tool that will read your Origins save file and

To follow as people figure out the workings of the new save structure See the first post on this page for how to back up to Patch 5 to keep using your mods.īeen a few retextures and such for the game, along with tweaks for the PC UI and the tactical camera, and the ability to get rid of the horrible pajamas while the Inquisitor is in Skyhold. Official word is that Bioware did not break modding on purpose, but that the breakage appears to be a by-product of the fact that they do not factor the existence of mods into their QA testing. Is this true? Please leave a comment below. Update: I'm hearing a terrible rumor that Bioware purposely broke the ability to mod this game in Patch 6.
