

The visuals are great, the battle mechanics are engaging, but it feels like a lot more could be done with characters and story arcs. The offering can easily be classified into the 'just another Dragon Ball Z game' category.

Lots of Burst, Definitely Limitsĭragon Ball Z: Burst Limit does provide some interesting new developments into the range of fighters the franchise has offered. There are certainly enough insults being exchanged between characters to garner a laugh or two. That being said, enough is happening on the screen to make the battles very entertaining to watch. There is the feeling that there isn't enough to challenge a player, where simply random combinations of buttons would be enough to suffice a victory. The core issue is that every character seems to have the same skill set bar an ultimate ability.

The Burst Limit visuals actually do make quite an improvement over their predecessors, given the affording of quick battle maneuverability. There are many narratives to complete laid out like episodes of the TV series - each needs to be completed to unlock more characters into the roster. The game will then quickly transition back to the map so you can continue mashing buttons at your leisure. Characters will descend into brief, explosive cinematics that showcases all the colors and vibrancy of their abilities. It's pretty recognizable in an instant that this visual choice may be for animations to look more flowing and less stiff.Īll the traditional fighting mechanics are there with the DBZ flair - it's the drama mode that makes the difference in Burst Limit.

So what's the deal with Dragon Ball Z: Burst Limit, and why should this playable incarnation of the franchise be worth your time? The first noticeable aspect is that there is more emphasis on the 3D models - away from 2.5D or cel-shaded past models.
